Thursday, 23 October 2014

Steam Workshop: Age of the Mods

By Voxie

Mods have been around as early as the 1980's, These are generally just add on's to games but sometimes also included total conversions as well, One example being the total conversion of Sins of the Solar Empire.

I always considered Mods to be a bit risky because of things like The Sims 2 where some mods drastically changed the behavior of certain items in the game.
There have also been instances of players downloading Mods and inadvertently infecting their computer with malware.

Then along came Steam Workshop which in the beginning did only support mods for games. But in 2012 this was extended to any game on the Steam platform.

This meant that we the consumer (boy that sounded posh) could download Mods to our games with the safe knowledge that it wasn't going to cause a massive catastrophe.

There has been talk of content makers being able to charge for there content but i haven't come across it yet.

Anyway that was a very breif look at the workshop and mods if you would like to learn more visit Steam's website and please feel free to subscribe to this blog for more poorly written gaming articles daily.
Also follow us on twitter @consolemash for the latest gaming news.

Bye for now



Steam logo copyright of Valve
Vice city copyright of Rockstar

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